Arts Council England podcast: social media and UGC

Arts Council England are currently funding a potentially exciting series of digital projects that connect arts organisations, researchers and technology providers to form, in its own words, ” collaborative relationships” that will hopefully create knowledge and practical innovation for people and groups in the creative sectors to improve engagement with audiences and/or explore new business models.

Projects are themed around a number of areas, including:

  • User generated content and social media: harnessing the power of the internet and social media to reach audiences and to give them a platform for discussion, participation and creativity
  • Distribution and exhibition: using digital technologies to deliver artistic experiences and content in new ways in online and place based environments, including exploring international distribution and exhibition
  • Mobile, location and games: developing a new generation of mobile and location-based experiences and services, including games
  • Data and archives: making archives, collections and other data more widely available to other arts organisations and the general public
  • Resources: using digital technologies to improve the way in which arts organisations are run including business efficiency and income generation and the way in which they collaborate with each other
  • Education and learning: developing interactive education and learning resources for children, teachers, young people, adult learners and arts sector professionals

In response to the current projects being delivered – and to showcare some of the interim results – the Arts Council are producing a series of podcasts to discuss the key themes listed above. I took part in the inaugural podcast covering social media and UGC along with Charles Beckett from Arts Council England and Spencer Hyman from Artfinder. You can take a listen via Soundcloud…

The next round of funding for potential projects is now open so if you’re interested head over to the Digital R&D website or take a look at the case studies of current projects.

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